Computer Programming

Top-down techniques, modular, and structured engineering for the production of large programs. Advanced dynamic data structures, basic file processing techniques (serial or random access). Classes and objects. Programming with objects. Operators, variables, methods, relations, dependencies, class diagrams. Functions: declaration, definition, overloading functions. Pointers, references, advanced functions, operator overloading. Inheritance. Polymorphism. Exception handling, error detection and handling. Programming with templates and template libraries. Object-oriented analysis and design. Design models. Predefined libraries. Programming Lab (Chosen language: “C++”).
Code Hours Type eClass Semester
ΗΥ110 4 Compulsory e-Class 2

Bibliography:

  • “C++ Προγραμματισμός”, 6η Έκδοση, Paul Deitel, Harvey Deitel, Εκδόσεις Α. Γκιούρδα & ΣΙΑ ΟΕ, ISBN 978-960-512-5912, 2011 (in greek)
  • “ΜΑΘΕΤΕ ΤΗ C++ ΑΠΟ ΤΟ ΜΗΔΕΝ”, HERBERT SCHILDT, Εκδόσεις Κλειδάριθμος, ISBN 960-209-731-0, 2004